Hey, all! Yesterday I teamed up with my good friend Chris Freihofer for our first bit of stop motion animation ever! First, we worked out how we wanted the shot to go. Then Frei manned the monitor and planned our shot out with DragonFrame's awesome arc tools, and guided me through posing our mantis character for each frame. (He was a little jealous that I got to play with the puppet, but I insisted his guidance was what was making the shot work!) We hit a couple of snags with old batteries not holding a charge for very long, but even with the challenges of switching batteries and re-positioning the camera, it was an immense amount of fun. What a great way to animate!
Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts
Sunday, April 28, 2013
Tuesday, February 7, 2012
2-7-12: Kitty Bounce!
I totally forgot I had this! I did this in 2 or 3 hours after my last final this summer quarter! I hadn't slept, but had about 4 hours before Montgomery Hall closed for the break, so I decided to use the time!
Did this in Toon Boom!
Sunday, November 20, 2011
11-20-11: Latest Work!
Hello again, friends! It's time for another animation update! Here's my latest stuff! Not quite a demo reel yet - but I'm excited to take my first dialogue class next quarter!
Please bear with me! I've been enamored at CTNx all weekend - I'll get the shot breakdown uploaded as soon as I've gotten a bit of sleep! For now, suffice to say I am responsible for all character animation on here!
edit - here's an overdue shot breakdown!
1, 2, 3, 4 - Dog: I am responsible for the character animation. Rig by Javier Solsona, obtained from http://www.rigging101.com/freestuff.htm
5 - "AMUs": I am responsible for the character animation. Done for Alexander Curtis's film, Hephaestus.
6 - Frog: I am responsible for character animation. Character design by SCAD Professor, John Webber.
7 - Shaman: I am responsible for character animation, clean-up and ink. Done for Nate Swinehart's film, Rain Dance.
Please bear with me! I've been enamored at CTNx all weekend - I'll get the shot breakdown uploaded as soon as I've gotten a bit of sleep! For now, suffice to say I am responsible for all character animation on here!
edit - here's an overdue shot breakdown!
1, 2, 3, 4 - Dog: I am responsible for the character animation. Rig by Javier Solsona, obtained from http://www.rigging101.com/freestuff.htm
5 - "AMUs": I am responsible for the character animation. Done for Alexander Curtis's film, Hephaestus.
6 - Frog: I am responsible for character animation. Character design by SCAD Professor, John Webber.
7 - Shaman: I am responsible for character animation, clean-up and ink. Done for Nate Swinehart's film, Rain Dance.
Wednesday, June 1, 2011
6-1-11: Doggy Run!
Hey, all!
It's that time of the quarter again, where I'm up late in the name of awesome projects! I thought I'd update you with a little taste of what I've been doing!
This is the first project from my Drawing in Motion class this quarter. There's more info available on YouTube, if you're interested! It was rotoscoped from Muybridge photos in acrylic ink with dip pens and brushes. Quite a lot of fun!
Best Wishes, as always!
Jen
It's that time of the quarter again, where I'm up late in the name of awesome projects! I thought I'd update you with a little taste of what I've been doing!
This is the first project from my Drawing in Motion class this quarter. There's more info available on YouTube, if you're interested! It was rotoscoped from Muybridge photos in acrylic ink with dip pens and brushes. Quite a lot of fun!
Best Wishes, as always!
Jen
Tuesday, April 5, 2011
4-5-11: Character Animation Demo Reel
Hello, again, friends! Time for another update!
There are edits to be done on all of these, but I thought I should at least give you something new!
Breakdown (I'm responsible for everything unless noted):
1. Character Animation, to be composited into live action footage. Morpheus rig by Josh Burton.
2. Dino Run, rig provided by SCAD.
3. How Not to Lift a Box, Bloke model re-rigged by Jen Cram.
4. Rain Dance Animation Test. Character design by Nate Swinehart.
5. Froggy Sidestep. Character design by John Webber.
6. Fat Cat dialogue. WIP! More of him soon!
7. Eterne animation test. Look for more Eterne stuff soon!
There are edits to be done on all of these, but I thought I should at least give you something new!
Breakdown (I'm responsible for everything unless noted):
1. Character Animation, to be composited into live action footage. Morpheus rig by Josh Burton.
2. Dino Run, rig provided by SCAD.
3. How Not to Lift a Box, Bloke model re-rigged by Jen Cram.
4. Rain Dance Animation Test. Character design by Nate Swinehart.
5. Froggy Sidestep. Character design by John Webber.
6. Fat Cat dialogue. WIP! More of him soon!
7. Eterne animation test. Look for more Eterne stuff soon!
Tuesday, February 8, 2011
"Pees"
Hello again, everyone!
I'm up late working on an experimental animation, waiting for some stuff to render, so I figured I'd take a break to update you all on my latest adventures! The experimental is turning out to be quite fun - it'll be done for my grade soon, but I'd still like to put some tweaks on it for my personal liking, so look for it at a later date!
In the mean time, here's my entry for Savanijam! The Contemporary Animation Society here at SCAD holds a competition every year. The goal - make an animation in 24 hours or less, using a provided theme as inspiration. 3D animations could use pre-made rigs, but 2D animations had to be done from scratch. To add to the challenge, we weren't allowed to leave Montgomery Hall until our animations were complete and submitted! It was a great deal of fun, and although it threw off my sleep schedule a bit, I'm glad I participated!
So what was this mystery prompt word, you ask? "'Pees'." Yes, we quirked our eyebrows too. "... Um... Pees? Like, 'peace' on earth? Or a 'piece' of pie?" The response, essentially, "Yes!"
Concept, animation and design by yours truly - the voice and sound recording was done by my good friend, Drew Soman! It won honorable mention for biggest laugh! =)
Until next time! Adieu!
Best,
Jen Cram
I'm up late working on an experimental animation, waiting for some stuff to render, so I figured I'd take a break to update you all on my latest adventures! The experimental is turning out to be quite fun - it'll be done for my grade soon, but I'd still like to put some tweaks on it for my personal liking, so look for it at a later date!
In the mean time, here's my entry for Savanijam! The Contemporary Animation Society here at SCAD holds a competition every year. The goal - make an animation in 24 hours or less, using a provided theme as inspiration. 3D animations could use pre-made rigs, but 2D animations had to be done from scratch. To add to the challenge, we weren't allowed to leave Montgomery Hall until our animations were complete and submitted! It was a great deal of fun, and although it threw off my sleep schedule a bit, I'm glad I participated!
So what was this mystery prompt word, you ask? "'Pees'." Yes, we quirked our eyebrows too. "... Um... Pees? Like, 'peace' on earth? Or a 'piece' of pie?" The response, essentially, "Yes!"
Concept, animation and design by yours truly - the voice and sound recording was done by my good friend, Drew Soman! It won honorable mention for biggest laugh! =)
Until next time! Adieu!
Best,
Jen Cram
Monday, January 17, 2011
Rain Dance Progress
Hello, again folks!
Well, here, as promised, is a more completed version of my previous test for Rain Dance. Not quite done - there are still some uncompleted frames - but the timing is nearly worked out. This was an incredible learning experience, and I'm totally jazzed to say it was almost chosen, out of all the animator's tests of this scene, to be in the film! What an energizing way to start the quarter!
We are now in full swing on Rain Dance production! It's great getting to know all the animators and concept artists in person. I'm slowly assigning faces to the disembodied voices from Skype production meetings we had over break. There are a lot of great talents (and personalities) on this film - it's going to be great. I'm already learning so much! I'll have to check with Nate (Swinehart, director) and Tyler (J. Kupferer, producer) about how hush hush we're going to be with this - this may be the last bit of Rain Dance animation you see from me for a while, but definitely look forward to the release!
Anyway, off to work! Happy Martin Luther King, Jr. Day, everyone!
Best as Always,
Jen Cram
Well, here, as promised, is a more completed version of my previous test for Rain Dance. Not quite done - there are still some uncompleted frames - but the timing is nearly worked out. This was an incredible learning experience, and I'm totally jazzed to say it was almost chosen, out of all the animator's tests of this scene, to be in the film! What an energizing way to start the quarter!
We are now in full swing on Rain Dance production! It's great getting to know all the animators and concept artists in person. I'm slowly assigning faces to the disembodied voices from Skype production meetings we had over break. There are a lot of great talents (and personalities) on this film - it's going to be great. I'm already learning so much! I'll have to check with Nate (Swinehart, director) and Tyler (J. Kupferer, producer) about how hush hush we're going to be with this - this may be the last bit of Rain Dance animation you see from me for a while, but definitely look forward to the release!
Anyway, off to work! Happy Martin Luther King, Jr. Day, everyone!
Best as Always,
Jen Cram
Monday, December 13, 2010
Shot 28, Test One
Heya, everyone!
Here's the latest! This is shot 28, wherein the Shaman realizes his staff has broken and begins to feel alarmed! Check out the animatic to see it in context (link in my previous post). It's also my first animated acting assignment! Prior to this, it's mostly been bouncing balls, walk cycles and other exercises.
I'd like to rework some of the timing and spacing in the eye-widening and head turn at the end (feels a little too even), but as a whole, I'm pretty happy with it! I haven't really gotten into overlapping action with the accessories yet, but I'm going to keep working on this, so I'll post it again soon!
Best wishes, as always!
Jen Cram
Here's the latest! This is shot 28, wherein the Shaman realizes his staff has broken and begins to feel alarmed! Check out the animatic to see it in context (link in my previous post). It's also my first animated acting assignment! Prior to this, it's mostly been bouncing balls, walk cycles and other exercises.
I'd like to rework some of the timing and spacing in the eye-widening and head turn at the end (feels a little too even), but as a whole, I'm pretty happy with it! I haven't really gotten into overlapping action with the accessories yet, but I'm going to keep working on this, so I'll post it again soon!
Best wishes, as always!
Jen Cram
Tuesday, September 14, 2010
Jen Cram Talent Reel, 2009
I call it a "talent" reel because it's really a big conglomeration of stuff! You've already seen the Sleasel TD work on here, but please bear with it! As you can read in the notes for this on YouTube, this is almost all of my 4d animation-related work to date in one place. I've got mixed feelings about a lot of it, but I thought I should post it for you guys as a point of comparison - because I am now at SCAD and taking a heavy interest in my own self-improvement! =D
From YouTube:
Jen Cram Talent Reel, 2009
Hey guys! Here's a showcase of (almost) all of my animation work up through 2009. I put it together for my application to SCAD's MFA in Animation. Jennifer DiMassino Cram is the creator and owner of all characters, and is responsible for the creation of all content unless otherwise stated.
Notes:
1) Sleasel the Weasel, Character Animation. 56 sec, pencil and Lightwave 9, 2009. This represents my first attempts at 2D animation, rigging, and 3D animation. Sleasel was the second character model I'd completed.
2) Sleasel the Weasel, Modeling/TD Reel. 2 min 7 sec, Maya 2010, 2009. I brought Sleasel into Maya and explored some more advanced rigging when my school (Montclair State University) got Maya 2010. I give a lot of props to Steven Murdoch for his excellent biped rigging tutorial, and to Swinburne University of Technology in Australia for making it available (link at the bottom). Also, thanks to my old prof, Wobbe Koning, for helping me iron through the rough parts.
3) Funk Skunk: Trippin' Up! Animation Layout and Keyframes/Color Script. 2 min 12 sec, pencil, Prismacolor marker, crayon, and Adobe Flash, 2009. Music by "The Inferno" - Guitar, Dante Cornella, Bass, Jeff Little, and Drums, Sulaiman Ismail. Sounds collected from The Freesound Project (http://www.freesound.org/). Massive props to the prof I never had, Kyeong Won Youn, for his help with Flash. =)
I used a free version of TMPGEnc 4.0 XPress to compile everything - hence the stamps in the upper right corner at the beginning and the end.
Murdoch's biped rigging tutorial - (http://www.swinburne.edu.au/design/tutorials/P-maya/T-Maya-Rigging-Rigging-a-biped-character-for-animation/ID-125/)
From YouTube:
Jen Cram Talent Reel, 2009
Hey guys! Here's a showcase of (almost) all of my animation work up through 2009. I put it together for my application to SCAD's MFA in Animation. Jennifer DiMassino Cram is the creator and owner of all characters, and is responsible for the creation of all content unless otherwise stated.
Notes:
1) Sleasel the Weasel, Character Animation. 56 sec, pencil and Lightwave 9, 2009. This represents my first attempts at 2D animation, rigging, and 3D animation. Sleasel was the second character model I'd completed.
2) Sleasel the Weasel, Modeling/TD Reel. 2 min 7 sec, Maya 2010, 2009. I brought Sleasel into Maya and explored some more advanced rigging when my school (Montclair State University) got Maya 2010. I give a lot of props to Steven Murdoch for his excellent biped rigging tutorial, and to Swinburne University of Technology in Australia for making it available (link at the bottom). Also, thanks to my old prof, Wobbe Koning, for helping me iron through the rough parts.
3) Funk Skunk: Trippin' Up! Animation Layout and Keyframes/Color Script. 2 min 12 sec, pencil, Prismacolor marker, crayon, and Adobe Flash, 2009. Music by "The Inferno" - Guitar, Dante Cornella, Bass, Jeff Little, and Drums, Sulaiman Ismail. Sounds collected from The Freesound Project (http://www.freesound.org/). Massive props to the prof I never had, Kyeong Won Youn, for his help with Flash. =)
I used a free version of TMPGEnc 4.0 XPress to compile everything - hence the stamps in the upper right corner at the beginning and the end.
Murdoch's biped rigging tutorial - (http://www.swinburne.edu.au/design/tutorials/P-maya/T-Maya-Rigging-Rigging-a-biped-character-for-animation/ID-125/)
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